Showing posts with label rift. Show all posts
Showing posts with label rift. Show all posts

Saturday, 25 May 2013

Rift: Free To Play Model Coming Soon


So it's been announced recently that Rift will be coming onto the free to play format, much like almost all other MMOs after a certain amount of time (exceptions including Eve and WoW).

This needs to be a very careful undertaking however as we have seen the free to play model crash and burn for games in the past. Yes, there's no subscription, but how is it best to implement factors into the game so the developer can still earn money?

A personal no no for me is buying quest packs, we saw this in LOTRO and I don't think it works too well. Ultimately this kind of DLC means you can't progress without investing (much like paying to be able to go into different parts of the world, or to be able to level up).

I hope Rift does adopt a winning scheme (Guild Wars 2 is testament that it can be done, but I guess that was made from the ground up as a non-subscription game, that could make a difference).

Going free to play can either make or break a game. I guess we'll find out (I'm sure it'll be fine!)


Sunday, 19 May 2013

MMO's: Getting back into it.. but there's too much choice?!

Once again, I'm feeling that unmistakable itch within the gaming cortex of my brain (yes, ofcourse it exists..). The itch that continually nags at me to start playing an MMO again, until the inevitable happens and I give in.

My one problem? Which one do I choose? Do I do the unthinkable and re-subscribe to WoW (maybe not). Perhaps Rift, but then again, with the new Star Trek film that has just come out, I also feel drawn to a dabble in Star Trek Online.

This is amongst many other options I could take. Is there just too much choice these days? If so, is this nessacerily a bad thing?

One thing is decided though, I may as well not go back to Rift until the free to play model is put in place in June.

Saturday, 30 March 2013

My Top 10 Games..

Ten games is quite hard to come up with. Games that come immediately to mind are:

1. Burnout Revenge (multiplayer was the best I've seen in a game to date, its just too bad it's not a popular game anymore.
2. Broken Sword.
3. Discworld
4. Super Mario: All Stars
5. Tomb Raider (although very much dated now.)
6. Half Life (series)
7. Rift
8. Simcity 4 (yet to play the new one)
9. Far Cry 3
10. Guild Wars 2 (subject to change)

From this, I feel I hold a lot of nostalgia for games gone by. What are yours?

Saturday, 9 February 2013

MMOs: What Is The Best Character Class?

Whether you want to be a Rogue, a Warrior, a Mage or choose from many other options, what is the best one to choose?

Is there actually a preferred one, or has each got its own merits and downfalls? Does it matter what game you are playing (for instance in some games, there is the option to undertake class customisation, rather than be restricted to certain elements purely because of your class.)

An experienced MMO player would of meddled with some, if not all, the classes on offer to see what each one is like. Are Warriors and Mages all there cracked up to be.. or is the priest/healer class just as riveting?

Personally, my favourite class at the moment is the rogue-like class, with the ability to deal damage from afar but still have sustainable armor and also a companion to help you in your travels (speaking from Rift).

Wednesday, 23 January 2013

Moving Between MMOs

MMOs are by far, my favourite genre of game, however with the abundance of different ones out there, how do you choose just one (or two).

I have played various MMOs but have never been able to stick to one in particular. The pure choice itself can be overwhelming and because there are so many, each one fights for our attention and picks at your curiosity with a new mechanic, or interesting new take (although most just work off the same general idea anyway). I have played many MMOs, including the below and many more:

- WoW
- Rift
- Allods Online
- Darkfall
- Secret World
- Guild Wars 1 and 2
- LOTRO
- Star Trek Online
- SWTOR

No one has managed to grab my attention to the fullest, and it will only be a matter of time until I move on to the next big thing. I'm a sucker for a good, or sometimes appalling MMO. Is it just me or does anybody else dart around them?

Saturday, 12 January 2013

Free To Play vs Subscriptions

We may be at a turning point, not only in the MMO genre, but with gaming overall. Whether it be with the majority of MMOs now turning towards a free to play model, rather than the regular financial support of a subscription, or with the same model being adopted now into the casual gaming market (such as FarmVille and the many other apps out there).

So what is best, is the future bright when it comes to a free to play model? The only game that appears to of avoided this is WoW (yes it may be free to play up until level 20 but that isn't any good for anybody), and it is still going strong.

Surely we still get the same content updates and user support across both platforms, as of course, ultimately the company is still getting their money, whether this be through advertising, in game purchases or subscription fees.



- Guild Wars 2 vs WoW
- LOTRO vs Rift

Personally, nothing will beat the subscription as there just seems to be more effort put in. What I don't agree with however is games which ask for a subscription fee but then still prompt you for in game purchases.. for shame..