Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Saturday, 25 May 2013

Rift: Free To Play Model Coming Soon


So it's been announced recently that Rift will be coming onto the free to play format, much like almost all other MMOs after a certain amount of time (exceptions including Eve and WoW).

This needs to be a very careful undertaking however as we have seen the free to play model crash and burn for games in the past. Yes, there's no subscription, but how is it best to implement factors into the game so the developer can still earn money?

A personal no no for me is buying quest packs, we saw this in LOTRO and I don't think it works too well. Ultimately this kind of DLC means you can't progress without investing (much like paying to be able to go into different parts of the world, or to be able to level up).

I hope Rift does adopt a winning scheme (Guild Wars 2 is testament that it can be done, but I guess that was made from the ground up as a non-subscription game, that could make a difference).

Going free to play can either make or break a game. I guess we'll find out (I'm sure it'll be fine!)


Sunday, 19 May 2013

MMO's: Getting back into it.. but there's too much choice?!

Once again, I'm feeling that unmistakable itch within the gaming cortex of my brain (yes, ofcourse it exists..). The itch that continually nags at me to start playing an MMO again, until the inevitable happens and I give in.

My one problem? Which one do I choose? Do I do the unthinkable and re-subscribe to WoW (maybe not). Perhaps Rift, but then again, with the new Star Trek film that has just come out, I also feel drawn to a dabble in Star Trek Online.

This is amongst many other options I could take. Is there just too much choice these days? If so, is this nessacerily a bad thing?

One thing is decided though, I may as well not go back to Rift until the free to play model is put in place in June.

Monday, 4 March 2013

Typing Errors In Games..

Whether it be within dialogue, random text or through any other means. Finding a spelling mistake in a game when just starting out can have a considerable affect on your first impressions, especially if its joined by errors two and three shortly thereafter. It doesn't in anyway reflect the final product necessarily, however it doesn't bode well.

I have been recently playing Anno 2070 and have come across many instances in the few short hours I have played. When you consider the mainstream MMOs have page after page of text to check but don't often make errors, you find yourself thinking there wasn't much attention to detail during development and testing.

Can you think of any other games where you have found the elusive, or sometimes, obvious error?

On another note, if there does happen to be any spelling errors in this post.. please ignore.

Saturday, 2 March 2013

Entropia Universe..

This is one of those games I have recently come across which both intrigues but also completely puts me off.

The prospect is good and the mechanics of the game are much the same as many other games. A similar game I find is Eve Online whereby this also has an active, user fuelled economy. This game however, takes the user created economy to the next level. The currency can be exchanged into USD, this therefore means that every item, every piece of land, vehicle or accessory has a real world value to it. This has resulted in a lucky few people being able to make a living from this single game and good for them (although this would not be easy as first thought, and would also involve taking significant risks/investment, unless they happen to get lucky).

The main reason this puts me off is, although I may pay a monthly subscription for a game, this is done automatically and is not something I give a second thought over. If I were to want to invest and buy items in a game to help me progress, where each item i buy would be considered as a real purchase, this for some reason gives the whole transaction a different feel. I can see this mechanic causing people to also get too involved and plunder much more money than they would of ever done in a standard MMO.

The only other thing to mention is that the game has some of the best visuals in an MMO to date, just be sure to get yourself a powerful enough rig to make the most out of it. Personally, I'll stick to playing the standard stuff, but for anybody than ventures into this game, good luck.

Thursday, 21 February 2013

Elder Scrolls Online Will Be A Third Person MMO..

I know the traditional way of playing MMOs is via a third person perspective, posed high above your character and being able to see in all directions and know what is going on. With Elder Scrolls Online having been confirmed to be in this same third person perspective, although it has its obvious advantages, surely this takes away one of the main selling points of the Elder Scrolls series (from Morrowind onwards).

When I first heard about this impending MMO, my first thought, as like many others, was how good it will be to play the game in first person, a bursting flame of fire hovering in one palm, whilst a sword is held in the other. This was its unique selling point and now this isn't the case, this seems like it may just be like any other MMO and could very well go the same way as SWTOR, which originally had lofty ambitions.

Surely the disadvantages of such a view could be overcome by introducing new gaming dynamics, a small picture in picture interface or maybe just to provide the choice. If everybody has the same point of view, then there is no unfair advantage (at least in PvP).

I hope I find further reason to look forward to this game with new announcements in the future, but I can't help but feel a little deflated.

Sunday, 17 February 2013

MMOs On Consoles, Could It Work One Day?

A new game by the name of Destiny may be developed by Bungie as an open world first person shooter (or an adaptation of). This is exciting as it opens up the possibilities for the future of the genre and for gaming as a whole.

Thinking more along these lines and to varying extremes. How long do we think it will be before the MMO genre is converted (successfully) over to the console market? I know its already had its attempts (such as DC Universe on PS3 or Final Fantasy), but it isn't what could be classed as successful when comparing it against its PC counterpart.

It's not impossible ofcourse, the only restraint I can foresee is the sheer size of the files and the need for them to constantly be updated, but also the lack of buttons you have when using a controller. I think there is a market ready to be dialled into which is begging for the next big thing.. The first MMOs that will hit consoles and be the equivalent of WoW, or stand side by side with the popularity of Call Of Duty at least.

Is this just dreaming? Will we ever see this happen? Who knows, but I can't see it being too long before the console market is attempted more vigorously by the major MMO developers.

Sunday, 10 February 2013

Dayz Addon For ARMA 2






I have just come across the Dayz addon for ARMA 2. Although this is merely an Addon and not what you would call a fully fledged MMO, from what I can see, this is a very good attempt at the concept, and a good move in the future direction of MMOs.

Much like many thousands of others, I feel compelled to buy ARMA 2, just so I can give this Addon a try. Has anybody played this and if so, what are your thoughts?

Please see:
http://dayzmod.com/


Saturday, 9 February 2013

MMOs: What Is The Best Character Class?

Whether you want to be a Rogue, a Warrior, a Mage or choose from many other options, what is the best one to choose?

Is there actually a preferred one, or has each got its own merits and downfalls? Does it matter what game you are playing (for instance in some games, there is the option to undertake class customisation, rather than be restricted to certain elements purely because of your class.)

An experienced MMO player would of meddled with some, if not all, the classes on offer to see what each one is like. Are Warriors and Mages all there cracked up to be.. or is the priest/healer class just as riveting?

Personally, my favourite class at the moment is the rogue-like class, with the ability to deal damage from afar but still have sustainable armor and also a companion to help you in your travels (speaking from Rift).

Friday, 8 February 2013

Will World Of Warcraft Always Be At The Top?

Don't get me wrong, World of Warcraft is a great game, with great support and it has an in depth world to explore, great gameplay/crafting systems etc etc.. But is it time that something else took the MMO throne.. It has been 8 years (approximately) so surely we should be crying out for something different by now?

At its peak I believe the subscriber number was around the 11 million mark, which has dropped to somewhere around the 9.5 million mark in recent times. This sounds like a large shift, but when you relate these figures to other MMOs, World of Warcraft stands clearly as the victor.

What's your stance. Is it time that World of Warcraft lost its dominance? Are there any other games out there that you think would rightfully deserve it more?

Personally, there are games like Rift, for instance. Rift is similar to WoW in a lot of ways, but in a lot of others also improves on it (graphics and randomly generated rifts in the world for instance). Maybe Elder Scrolls Online could topple it? Extremely unlikely.

Is it possible that upwards of several million people are too far invested in WoW now, with their characters maxed out and so forth, that moving on would just seem crazy? This could be a good reason why WoW would remain at the top (not to mention it is still a top performer in its genre, even 8 years on).

Monday, 4 February 2013

Saturday, 12 January 2013

Free To Play vs Subscriptions

We may be at a turning point, not only in the MMO genre, but with gaming overall. Whether it be with the majority of MMOs now turning towards a free to play model, rather than the regular financial support of a subscription, or with the same model being adopted now into the casual gaming market (such as FarmVille and the many other apps out there).

So what is best, is the future bright when it comes to a free to play model? The only game that appears to of avoided this is WoW (yes it may be free to play up until level 20 but that isn't any good for anybody), and it is still going strong.

Surely we still get the same content updates and user support across both platforms, as of course, ultimately the company is still getting their money, whether this be through advertising, in game purchases or subscription fees.



- Guild Wars 2 vs WoW
- LOTRO vs Rift

Personally, nothing will beat the subscription as there just seems to be more effort put in. What I don't agree with however is games which ask for a subscription fee but then still prompt you for in game purchases.. for shame..