Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts

Saturday, 25 May 2013

Rift: Free To Play Model Coming Soon


So it's been announced recently that Rift will be coming onto the free to play format, much like almost all other MMOs after a certain amount of time (exceptions including Eve and WoW).

This needs to be a very careful undertaking however as we have seen the free to play model crash and burn for games in the past. Yes, there's no subscription, but how is it best to implement factors into the game so the developer can still earn money?

A personal no no for me is buying quest packs, we saw this in LOTRO and I don't think it works too well. Ultimately this kind of DLC means you can't progress without investing (much like paying to be able to go into different parts of the world, or to be able to level up).

I hope Rift does adopt a winning scheme (Guild Wars 2 is testament that it can be done, but I guess that was made from the ground up as a non-subscription game, that could make a difference).

Going free to play can either make or break a game. I guess we'll find out (I'm sure it'll be fine!)


Sunday, 19 May 2013

MMO's: Getting back into it.. but there's too much choice?!

Once again, I'm feeling that unmistakable itch within the gaming cortex of my brain (yes, ofcourse it exists..). The itch that continually nags at me to start playing an MMO again, until the inevitable happens and I give in.

My one problem? Which one do I choose? Do I do the unthinkable and re-subscribe to WoW (maybe not). Perhaps Rift, but then again, with the new Star Trek film that has just come out, I also feel drawn to a dabble in Star Trek Online.

This is amongst many other options I could take. Is there just too much choice these days? If so, is this nessacerily a bad thing?

One thing is decided though, I may as well not go back to Rift until the free to play model is put in place in June.

Monday, 25 March 2013

Games That Suck You In..

No matter how hard you try, some games can get their grubby little claws into you and you'll be hard pressed to be able to let go. These are games that either have so much content, addictive gameplay or rewarding goals that we all play them time and time, and time again.

To name a few:

- The Elder Scrolls Games.. Oblivion being particularly greedy with my time.
- WoW
- Fry Cry 3
- Fuel
- Just Cause
- Simcity
- Anno

I'm sure we can all name our own few games that seem to of stolen many hours of our lives without us even realising it. This is likely to be the future of gaming and we are likely to see much more addictive 'RPG' like factors applied to almost every style of game going forward; for better or for worse (very much for worse with concern to things like DLC).

Thursday, 7 March 2013

What Is The Formula In Making A Long-Standing MMO?

There are various different aspects that affect the longevity of an MMO and when it's date with imminent death is. These include:

- The game becomes stale (same old stuff, just remade in a slightly different way)
- No user support or very little
- Playerbase never takes off so it doesn't last outside of a year
- Competition
- No unique selling point

Take a look at the below article which tells us more about what Guild Wars 2 is planning to do going forward to try and maintain their playerbase. The factors they discuss are fairly common sense, however, even with the best laid plans it may still prove futile.

http://uk.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive

This is because the MMO genre can be very fickle, purely because there are so many options available. It's very easy to be able to move onto different adventures.

So what makes an MMO stick? What do you love about your favourite MMO that means you aren't easily deferred onto something else?

Saturday, 9 February 2013

MMOs: What Is The Best Character Class?

Whether you want to be a Rogue, a Warrior, a Mage or choose from many other options, what is the best one to choose?

Is there actually a preferred one, or has each got its own merits and downfalls? Does it matter what game you are playing (for instance in some games, there is the option to undertake class customisation, rather than be restricted to certain elements purely because of your class.)

An experienced MMO player would of meddled with some, if not all, the classes on offer to see what each one is like. Are Warriors and Mages all there cracked up to be.. or is the priest/healer class just as riveting?

Personally, my favourite class at the moment is the rogue-like class, with the ability to deal damage from afar but still have sustainable armor and also a companion to help you in your travels (speaking from Rift).

Monday, 28 January 2013

Rant: Logging Into Guild Wars 2!

I have been trying to login to Guild Wars 2 this afternoon, and it would not let me login. My first assumption was that this was due to the fact that I had not logged in for a month or two and I had forgot my password (although I was certian I had it correct).

I clicked the 'recover my account' button and this led to a webpage that was currently unavailable. From this, I then clicked onto the 'reset my password' button, this link was also not working. From this, I then went directly to the website and went through the reset process, after fully entering the serial code from the box, amongst other details, I successfully reset my password.

I tried to login again and it still tells me my details are invalid, both username and password. I could reset it again but id have to enter in the serial code again.

Not to mention the other various times it has asked me to authorise my location because im logging in on a different device, although I don't turn my router off and I use the same computer. I had to disable this function.

Result. MMOs sometimes may not realise how fickle the genre is and due to the wide competition there is out there, it is very easy to move on. I gave up and began to boot up WoW so I can plow through, up to level twenty, to see if I want to get back into that instead.

Games can have security but some are overly done. It is only a game at the end of the day and I find it easier to login to things that should be more secure (like banking), than I do into this game.

Rant over. Thanks for listening.

Wednesday, 23 January 2013

Moving Between MMOs

MMOs are by far, my favourite genre of game, however with the abundance of different ones out there, how do you choose just one (or two).

I have played various MMOs but have never been able to stick to one in particular. The pure choice itself can be overwhelming and because there are so many, each one fights for our attention and picks at your curiosity with a new mechanic, or interesting new take (although most just work off the same general idea anyway). I have played many MMOs, including the below and many more:

- WoW
- Rift
- Allods Online
- Darkfall
- Secret World
- Guild Wars 1 and 2
- LOTRO
- Star Trek Online
- SWTOR

No one has managed to grab my attention to the fullest, and it will only be a matter of time until I move on to the next big thing. I'm a sucker for a good, or sometimes appalling MMO. Is it just me or does anybody else dart around them?

Saturday, 12 January 2013

Free To Play vs Subscriptions

We may be at a turning point, not only in the MMO genre, but with gaming overall. Whether it be with the majority of MMOs now turning towards a free to play model, rather than the regular financial support of a subscription, or with the same model being adopted now into the casual gaming market (such as FarmVille and the many other apps out there).

So what is best, is the future bright when it comes to a free to play model? The only game that appears to of avoided this is WoW (yes it may be free to play up until level 20 but that isn't any good for anybody), and it is still going strong.

Surely we still get the same content updates and user support across both platforms, as of course, ultimately the company is still getting their money, whether this be through advertising, in game purchases or subscription fees.



- Guild Wars 2 vs WoW
- LOTRO vs Rift

Personally, nothing will beat the subscription as there just seems to be more effort put in. What I don't agree with however is games which ask for a subscription fee but then still prompt you for in game purchases.. for shame..